﻿#region License
/* SDL3# - C# Wrapper for SDL3
 *
 * Copyright (c) 2024-2025 Eduard Gushchin.
 *
 * This software is provided 'as-is', without any express or implied warranty.
 * In no event will the authors be held liable for any damages arising from
 * the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you, must not
 * claim that you, wrote the original software. If you, use this software in a
 * product, an acknowledgment in the product documentation would be
 * appreciated but is not required.
 *
 * 2. Altered source versions must be plainly marked as such, and must not be
 * misrepresented as being the original software.
 *
 * 3. This notice may not be removed or altered from any source distribution.
 *
 * Eduard "edwardgushchin" Gushchin <eduardgushchin@yandex.ru>
 *
 */
#endregion

using System.Runtime.InteropServices;

namespace SDL3;

public static partial class SDL
{
    /// <summary>
    /// <para>An <see cref="GUID"/> is a 128-bit identifier for an input device that identifies
    /// that device across runs of SDL programs on the same platform.</para>
    /// <para>If the device is detached and then re-attached to a different port, or if
    /// the base system is rebooted, the device should still report the same GUID.</para>
    /// <para>GUIDs are as precise as possible but are not guaranteed to distinguish
    /// physically distinct but equivalent devices. For example, two game
    /// controllers from the same vendor with the same product ID and revision may
    /// have the same GUID.</para>
    /// <para>GUIDs may be platform-dependent (i.e., the same device may report different
    /// GUIDs on different operating systems).</para>
    /// </summary>
    /// <since>This struct is available since SDL 3.2.0</since>
    [StructLayout(LayoutKind.Sequential)]
    public struct GUID 
    {
        public unsafe fixed byte Data[16];
    }
}